Rtgi 0.17.0.2 [Recommended · Checklist]

To get RTGI running, you generally need to be a supporter of Pascal Gilcher’s Patreon, as this is a premium shader. Once you have the files:

Understanding RTGI 0.17.0.2: The Milestone Release in ReShade Screen-Space Ray Tracing

If you are using a specific game like or Skyrim , let me know so I can provide optimized preset values for those titles. rtgi 0.17.0.2

This build established a more robust framework for detecting the depth buffer across DirectX 11 and Vulkan titles.

On , Pascal Gilcher announced a "Dev blog and releases" post on his Patreon, which served as a hub for updates. Shortly after, in October 2020, the specific release post for RTGI 0.17.0.2 was made available to supporters. This release was significant because it marked a major leap in performance and sampling efficiency. The Patreon log reads: "I've rewritten the entire sampling code - this means less samples with same look as before, so I reduced the sample counts for all quality settings with no visual loss, so you get performance for free". To get RTGI running, you generally need to

Enable MartyMcFlyRTGI and adjust the "Ray Length" and "Amount" to suit your hardware. The Verdict

RTGI works best in games with a strong, uninterrupted depth buffer. Excellent candidate games include: The Elder Scrolls V: Skyrim / Fallout 4 Grand Theft Auto V The Witcher 3: Wild Hunt (Classic non-RT version) Dark Souls III Assassin's Creed Odyssey On , Pascal Gilcher announced a "Dev blog

Because RTGI is a paid shader (available via Patreon), the installation process differs from standard free ReShade effects.