Rtgi 0.17.0.2 Release Jun 2026

At a glance, 0.17.0.2 is not a feature-packed revolution. The major 0.17.x branch introduced a and improved temporal stability . Version 0.17.0.2 is a hotfix and polish release. According to the official changelog:

Pascal Gilcher * Home. * Collections. * Membership. * Recommendations.

To appreciate the updates in 0.17.0.2, it helps to understand the core architecture of RTXGI, which relies on a decoupled, two-step structure:

This update improves how the shader identifies bright textures—like neon signs, lightsabers, or glowing magic spells—as actual physical light sources. In 0.17.0.2, these emissive surfaces cast vibrant, colored light onto the surrounding environment and character models with much higher precision. 4. Massive Performance Optimization

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. rtgi 0.17.0.2 release

The official release post for RTGI 0.17.0.2 was published by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . This specific version was a beta update for the Ray Traced Global Illumination shader used with ReShade. While the full text is behind a membership wall on his Patreon page

Fixed intermittent crashing when toggling the shader UI overlay.

The 0.17.0.2 update focuses heavily on refining the architecture introduced in the major 0.17.0 branch. Instead of just adding raw features, this release prioritises stability, precision, and performance efficiency. 1. Enhanced Ray Traversal and Precision

For a detailed and accurate report on RTGI 0.17.0.2, I recommend: At a glance, 0

[Ray Tracing Pass] ---> [Probe Update Pass] ---> [Shading Pass] (Traces Rays) (Blends Irradiance (Reads Probes, & Distance Data) Renders Scene)

What or bugs are you currently trying to solve? Share public link

Fixes a depth buffer access issue that caused black flickering on some DirectX 12 titles.

Set Up Depth Buffer: In-game, open the Reshade menu and ensure your depth buffer is correctly aligned so the shader can "see" the 3D space. Conclusion According to the official changelog: Pascal Gilcher * Home

RTGI (Ray-Traced Global Illumination) version was a significant beta release by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . Distributed primarily through the Marty McFly Patreon, this shader for ReShade brings path-traced lighting effects to games that do not natively support hardware-accelerated ray tracing. Key Features and Changes in 0.17.0.2

Here is a comprehensive breakdown of what is new in version 0.17.0.2, how it impacts your gaming performance, and how to get the most out of this landmark release. What’s New in RTGI 0.17.0.2?

The update for the ReShade Ray Tracing Global Illumination shader, developed by Pascal Gilcher (Marty McFly) , was released on October 30, 2020 . As this is a legacy version of the shader, 🚀 RTGI 0.17.0.2 Release is Live!