Upd - Anno 1701 Production Chains
Hops require specific island fertility. Ensure your starting island or first colony can grow Hops.
To ensure you never run out of a critical resource, you can set a at a warehouse. The AI will not use this stock for production or trade, creating a safety buffer. For example, set a minimum of 5 tons of timber so you always have reserves for emergencies. If your treasury is overflowing, don't be afraid to overproduce . Having a surplus of a good that your population doesn’t fully consume can be sold to neutral merchants or AI opponents for a steady profit. If you find yourself in a deficit, you can temporarily pause less important industries (e.g., turning off a jewelry chain to save money) until your finances recover.
As your city grows, your citizens demand more sophisticated goods. A. Alcohol
A successful production chain depends on raw materials. These are gathered in resource extraction buildings like , Lumberjack’s Huts , or Clay Pits for basic construction materials. Many of these materials are tied to specific fertilities , meaning not every island can produce the same goods. For example, a northern-climate island might be ideal for growing hemp for cloth, while a southern-climate island is needed for tobacco and cocoa plantations. These geographical limitations are what force you to explore, settle, and trade across multiple islands from the very beginning. anno 1701 production chains
No single island in Anno 1701 contains every resource. You will inevitably need to establish to transport sugar, cotton, tobacco, and exotic goods between islands. Setting up efficient trade routes is just as important as optimizing your land-based production chains.
Research "Master Craftsman's Diploma" to increase final good production by 10%. Guild House: Guild Houses
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Hops require specific island fertility
In Anno 1701 , the chain is only as strong as its weakest link. The "Just-in-Time" delivery system is critical. If a is too far from the Ore Smelter , the chain stalls. If the Market Wagons are stuck in traffic, the warehouses empty, and your citizens riot.
If you tell me which population tier you are currently supporting or what resource is in shortest supply , I can help you optimize your production chains or set up an efficient trade route to fix it. Share public link
Dedicate small, outlying islands to raw resource production (farming) and ship those materials to your main "Hub Island" for processing. The AI will not use this stock for
In Anno 1701 , production chains are the backbone of your island's economy and social advancement. Mastering the ratios between raw material harvesters and finished goods factories is essential for maintaining a positive balance and keeping your citizens happy. Core Principles of Production
Food is the most critical continuous demand for every citizen tier. 2 Grain Farms →right arrow 1 Windmill →right arrow
To get the most out of your chains, follow these golden rules:
Since no single island can provide all the raw materials for advanced goods, are non-negotiable. Setting up efficient trade routes is crucial for a balanced economy, as they deliver resources like ore or exotic fruits to your main manufacturing hubs. The efficiency of a trade route, often visible through the productivity percentages of linked buildings, is a key indicator of how well your empire is functioning.
These fundamental chains establish your colony. They focus on basic survival, settlement growth, and early-stage tax generation. Wood (Building Material) 1 Forester’s Hut →right arrow 1 Lumberjack’s Hut
